Вопросы к разрабам Mechwarrior tactics

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Вопросы к разрабам Mechwarrior tactics

Сообщение DeJaVu » 28 май 2012, 23:27

Question:
Can I set an order along the lines of "Wait here, shoot if anything comes within your range"? e.g. reaction fire.

Answer:
There are no “reactive” orders in MWT. A large part of the strategy is trying to predict where your opponent will move and fire. All of your planning for each turn will be acted upon at the end of that turn during the cinematic replay.

And we have one more question answered for you this week!

Question:
Will it be possible to design custom "private" battles/campaign for friends online?

Answer:
MWT will allow for custom Mission configurations by allowing players to select a number of Mission Parameters, such as turn length, Map and Allowed Combat Value.
MWT won’t have a built in campaign, but there is nothing from stopping players from creating and maintaining their own metagame outside of the official game. In fact, we are very excited to see what the community comes up with!
Даешь перевыполнить план по выпуску вехикулярных огнеметов в отчетном 3145 году!
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DeJaVu
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Re: Пара новых вопросов к разрабам Mechwarrior tactics

Сообщение Hail Exterminatus » 29 май 2012, 08:47

Все на что их хватило так это на два вопроса? Они случаем не отвечали на вопрос "за что вы надругались над ханчбеком"?
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Re: Вопросы к разрабам Mechwarrior tactics

Сообщение DeJaVu » 04 июн 2012, 23:57

Question:
Can you make targeted shots for specified hit locations?

Answer:
All the hit locations are randomized, but are weighted, in order of most to least likely to be hit: Center Torso, Left/Right Torso, Left/Right Arm, Left/Right Leg, Head.

And we have one more question answered for you this week again!

Question:
How are the game maps generated, do I chose a map and tune it, or will one be randomly assigned when 2 players agree to a game?

Answer:
All of the maps are generated by the MWT design team and are not tunable by the player. When creating a custom match with friends, the player who starts the match selects the map.
If searching for a random match, a player can select their preferred maps and the matchmaking system will attempt to find a match with those preferences.
Даешь перевыполнить план по выпуску вехикулярных огнеметов в отчетном 3145 году!
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DeJaVu
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Re: Вопросы к разрабам Mechwarrior tactics

Сообщение DeJaVu » 16 июн 2012, 07:48

Question:

Do our mech pilots gain experience or any skills? / If they gain XP or Skills, they have perma-death?

Answer:

Pilots do not gain experience. Each Pilot will have their own set of skills, but those cannot be modified.
There is no perma-death for any card that you have collected through STACs.

Question:

How will ECM and BAP work? Can you "hide" lance mates under your ECM umbrella and how does this appear visually to you, and the opponent?

Answer:

We really like the idea of sensor gameplay as it adds all kinds of neat opportunities for information warfare. While it is a really cool feature, MWT won't be launching with ECM or BAP technologies.
Даешь перевыполнить план по выпуску вехикулярных огнеметов в отчетном 3145 году!
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DeJaVu
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Re: Вопросы к разрабам Mechwarrior tactics

Сообщение DeJaVu » 18 июн 2012, 21:19

Question:
Will there be anomalies and certain events that impact gameplay ... such as dropping onto a planet that is experiencing radiation storms in its atmosphere or solar flare activity affecting electronics systems of mechs involved (possible interference of advanced targeting systems and C3 units [if they are in the game])?

Answer:
We've considered all kinds of cool events for gameplay that can throw a nice big wrench into the plans of players. You'll have to wait until we get this game launched to see any of those things, as they are really just the frosting on the cake that is still in the oven.
On a side note, C3 Networks weren't introduced until 3050 and Advanced Targeting Computers were introduced into the Inner Sphere in 3062.
Даешь перевыполнить план по выпуску вехикулярных огнеметов в отчетном 3145 году!
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DeJaVu
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