Battletech. Старт на кикстартере 29.09.2015

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Re: Battletech. Старт на кикстартере 29.09.2015

Сообщение DELmar » 26 май 2018, 23:31

хочется "поддержать" разработчика
«А мы построим свое человечество, без пороков и политических проституток!» А. Керенеский (С)
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Re: Battletech. Старт на кикстартере 29.09.2015

Сообщение kimek » 19 июн 2018, 21:23

В свет вышла бета патча до версии игры 1.1 ... s.1106263/
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Re: Battletech. Старт на кикстартере 29.09.2015

Сообщение evil_one » 24 июн 2018, 13:06

В связи с изменением баланса беты, хотелось бы узнать у народа, готовы ли мехкоммандеры участвовать в турнире по Battletech? Если будут желающие показать силушку богатырскую в 4х4, можно попробовать организовать.
Russian Jade Falcon, Gyrfalcon Galaxy
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Re: Battletech. Старт на кикстартере 29.09.2015

Сообщение Terlog » 28 июл 2018, 01:37

27.07.2018: Игра обновлена до версии - 1.1.2-328R. В раздачу добавлен патч для предыдущей версии игры.
25.04.2018: В раздачу добавлен установщик Digital Deluxe Content.
05.05.2018: Игра обновлена до версии - 1.0.1-276R.
08.05.2018: Игра обновлена до версии - 1.0.2-277R.
18.05.2018: Игра обновлена до версии - 1.0.3-280R. В раздачу добавлен патч для предыдущей версии игры.
22.05.2018: Игра обновлена до версии - 1.0.4-280D. В раздачу добавлен патч для предыдущей версии игры.
22.06.2018: Игра обновлена до версии - 1.1.0-303R. В раздачу добавлены патчи для предыдущих версий игры (две итерации).
30.06.2018: Игра обновлена до версии - 1.1.1-309R. В раздачу добавлены патчи для предыдущих версий игры (три итерации).
30.06.2018: В раздачу добавлен забытый при прошлом обновлении установщик DLC ShadowHawk Pack.
История версий:
Release 1.1.1 Notes, 6/27/2018:

* Fixed an issue where the starter MechWarriors (Glitch, Behemoth, Dekker, Medusa) could occasionally also appear as hireable Ronin MechWarriors in hiring halls later in the game.
* Fixed a bug that could cause tooltips to fail to spawn in the Store under certain conditions.
* Fixed an issue where tooltips could sometimes appear truncated at the bottom.
* Fixed an issue where users could be unable to use Lance Configuration via the Multiplayer Skirmish Lobby if they had not yet played the campaign or single-player skirmish since updating to BATTLETECH version 1.1.
* Fixed an issue where loading a save game generated in the Axylus priority mission, right after securing the crash site, could result in a progression blocker.
* Fixed a bug that was causing attacks to hit 'Mech head locations more frequently than intended.

Changelog for Patch 1.0.4 (added 22 May 2018):

* Fixed an issue introduced in Release 1.0.3 where the campaign timeline could stop advancing under certain circumstances - most commonly, after the death of one or more MechWarriors with active temporary tags (e.g High Spirits) on them.

Release 1.0.3 Notes, 5/15/2018

Fixed some hitches when destroying units and buildings during combat.
Memory management improvements around 'Mech destruction.
Fixed an issue that could cause MechWarriors to become permanently stuck in the High Spirits or Low Spirits state.
Fixed an issue where saving the game immediately after salvaging enough parts to complete a new 'Mech could cause that new 'Mech to disappear upon reloading that save game.
Fixed an issue that could cause allied units in Escort missions to fail to move into the extraction zone under certain circumstances.
Fixed an issue where choosing to store a 'Mech with an active work order, then cancelling the warning popup, would cause the screen to become unresponsive.
Fixed a few issues with starting location spawn points on procedural missions.
Fixed hair shader to better support brighter colors in character creation, tweaked some hair and beard textures, and added some brighter color swatches.
Added new portrait presets and customization options.
Fixed an issue that prevented completion of the "Rock 'Em" and "Sock 'Em" achievements.
Fixed an issue that could prevent completion of the "Complete Roster" achievement.
Fixed an issue that trivialized completion of the "Laser Show", "Bullet Farmer", and "Raining Fire" achievements.
[STEAM] Added a warning popup that appears if the Steam API fails to initialize on game start.
Added text to the video settings screen to indicate that some settings will not be applied until the next game load.
Added an option in video settings menu to show unsupported display resolutions (defaults to off).
[macOS] Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)
Fixed artifacting issues present on a subset of "Mercenary MechWarrior" custom Backer Emblem rewards.
Made the Backer Atlas "SBA" prefab available for the Atlas II-HT (in addition to being available for the standard Atlas AS7-D.) Made the Shadow Hawk "Umbra" prefab available for the Shadow Hawk 2H. Made "Valhalla" prefabs available for their respective chassis variants.
[SKIRMISH] Alternate prefab 'Mechs are now considered stock, and display in the Stock 'Mechs list in Skirmish Lance Config.
[SKIRMISH] Copying an alternate prefab 'Mech now correctly preserves the 'Mechs variant appearance.

Our troubleshooting launcher remains on the public_beta branch. If you are having trouble running the game and have not yet opted in to the public_beta branch, please do so in order to have access to additional configuration options that may help you:

[WINDOWS] [STEAM] [GOG] Added an optional BATTLETECH Launcher that can be used to configure the following options before launching the game: Borderless Windowed Mode, Exclusive Fullscreen Mode, Video Rendering API. We recommend using these options for troubleshooting if you are experiencing hardware or software compatibility issues. To use this launcher, run the BattleTechLauncher.exe in your installation folder. In GOG Galaxy, you can open the More menu next to the Play button and choose Other -> Configure BATTLETECH.

Additional note for players who mod various game files...Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.

Release 1.0.2 Notes, 5/4/2018

Fixes to video player codec behavior to resolve .dll access violations that were causing consistent video player crashes for a small set of users.
Memory management improvements.
Fixing issues with the Valhalla Shadow Hawk variant failing to load in missions when selected.

Release 1.0.1 Notes, 5/2/2018

Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
Trial fix for some occasional crashes when loading back into the sim-game scene.
We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
Added the ability to change the Callsign associated with your multiplayer profile.
Fixed issues with the Vsync setting sometimes not applying correctly.
Setting Vsync to be ON by default.
Capping framerate at 120 when Vsync is OFF.
Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
Improved loading sequence stability when alt-tabbed.
Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)
Removing debug F6 pilot-injury hotkey.
Adding version number display to the Main Menu.
Adding protections for errors in the GOG Galaxy client when playing through GOG.
Making DirectX 11 a required component in Steam and GOG installers.

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